The School of Electrical Engineering and Computer Science

CptS 443: Human-Computer Interaction

Catalog Information
Course Number: 
443
Credits: 
3
Offered: 
Spring
Pre-Requisites

Junior standing

Class Information
Objectives: 
  • use theories and principles of human behavior, communication, and behavior to guide the design of interactive software;
  • employ user-centered design methods in the design and implementation of interactive software;
  • design, conduct, and analyze empirical studies that inform the design of interactive software;
  • design, conduct, and analyze usability studies of interactive software;
  • apply analytical methods to the evaluation of interactive software; and
  • communicate and reason about software design through clearly written documents.
Topics: 
  1. Introduction to HCI, user-centered design, and the coruse
  2. Conceptual models
  3. Individual cognition
  4. Heuristic evaluation and cognitive walkthrough
  5. Collaboration and communication
  6. Establishing requirements and data gathering techniques
  7. Task and interface representations
  8. Prototyping
  9. Participatory design
  10. Predictive evaluation: GOMS and KLM
  11. User testing
  12. Experiments
  13. Real-world case study
Lab Projects: 

A capstone user interface design project with five deliverables (proposal, design document, low fidelity prototype, usability study report, and final presentation) is completed in student teams of two to four. Student teams select a project based on their own interests, and required to implement both low and high fidelity prototypes of their interface.

Student teams complete a colalborative in-class activity each week that provides an opportunity to apply the theory, concepts, and methods discussed in the week's lecture. During some in-class activities, student project groups have the opportunity to work on, and to present pieces of, their capstone design projects for feedback and discussion.

Requirements
Textbooks/References: 

Preece J., Rogers Y., & Sharp, H. (2002). Interaction Design: Beyond Human-Computer Interaction. New York: John Wiley & Sons.
Norman, D (1989). The Design of Everyday Things. New York: Currency Doubleday.

Computer Usage: 

Students are required to implement both low and high fidelity prototypes for the capstone user interface design project. High fidelity prototypes must be implemented on the computer.

Professor/Coordinator: 
Chris Hundhausen
 

Events

« October 2008 »
SMTWTFS
1234
567891011
12131415161718
19202122232425
262728293031
 
Contact us: webmaster@eecs.wsu.edu | Telephone: 509 335 6602 Fax: 509 335 3818 | Accessibility | Copyright | Policies
School of Electrical Engineering and Computer Science, PO BOX 642752, Washington State University, Pullman, WA, 99164-2752 USA